The Alchemists

The alchemists are the fourth people the player meets. they value science and knowledge, with their most important symbol being the symbol for "Transformation":

Grammar

The Alchemists' language uses SVO word order, and to express plural form, they add the symbol for plural at the end of the relevant word like a suffix. The same is done with the negative. The alchemists' language is the only one to have a counting system in the tower.

Glyphs

The script of the Alchemists' language is likely inspired by magic sigils and symbols used in European alchemy.

People Places Actions Objects Other
Alchemist Laboratory Close Book Plural
Brother Library Find Carbon Death
Fairy Mine Help Door Fear
Me Refectory Make/Create Fire Not
Monster Open Formula Transform
Warrior Want/Seek Gold
You Plant
Silver

Numbers

As mentioned, the Alchemists' language has numbers:

Numbers
0
1
2
3
4
5
6
7
8
9


Their numerical system allows one glyph to express any number that has up to 5 digits (0 - 9999). The ones are placed on the lower right, tens on the lower left, hundreds on the upper right and thousands on the upper left.

Here is an example from the game showing the number 5039 (the encircled glyph):

screenshot showing a note with the glyph for 5039 written on it.

The symbol for 5 is in the upper left corner, the upper right corner is left blank, the symbol for 3 is in the lower left corner and the symbol for 9 is in the lower right corner.

Examples

"Alchemists want books"

"I fear death"

"You did not open the door"

Untranslated:

Further reading

"Tome IV: Alchemists' language" on the Chants of Sennaar Wiki